Low severity · published Oct 14, 2026
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string)
2.5
CVSS
0.2%
EPSS
No
On KEV
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Attack vector
Local
Complexity
High
Privileges
None
User interaction
Required
Confidentiality
None
Integrity
Low
Availability
None
Scope
Unchanged
Exploitation
Is it being used?
Exploit prediction (EPSS)0.2% · higher than 5% of CVEs
Exploited in the wildNo evidence yet
CISA KEVNot listed
Ransomware campaign useNot known
Affected products
Which versions
GE
Godot Engine · godotengine
1.0.0 through 4.7.2 · source: vendor
References
NVD
https://nvd.nist.gov/vuln/detail/CVE-2026-110735
CVE.org
https://www.cve.org/CVERecord?id=CVE-2026-110735
github.com
https://github.com/godotengine/godot/issues/123608
axeghost.offprint.app
https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
More from Godot Engine
7.8
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files
7.8
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files
3.6
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message)
2.5
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp)
